Subject: Re: Anti-Aliasing in I3.0 Date: Tue, 31 May 1994 09:25:00 GMT +1200 From: "Paul Batten" <BATTENP@scico1.chchp.ac.nz> > I don't understand what is the way to set up anti-aliasing in Imagine3.0. > First, I understand that you have to put F(alse) for "use old antialiasing" > flag. But then, there are 2 settings : "Maximum number of rays" and "Threshold " > (something like that). > In order to improve the anti-aliasing quality, what would be a good setting ? > If i remember well, I left 255 for max number of rays and lowered the thershol d > from 30 (default) to 10, got a good anti-aliasing (checkered ground) in ray > trace (of course, as as I understood it AA it not working in Scanline), but th e > time was very long. The AA was one of the fisrt parameters i played with when i received V3.0 two days ago. I traced the same scene with varying combinations of Rays and AA quality and found that even when the AA was set fairly low ~10 I could achieve a render time consistent with a ~35 setting by lowering the Max Rays to ~30. The end result was less jaggies for the same render time. The test was only with a simple sphere, so the Max Rays setting may have more effect with complicated scenes. All i can suggest is to experiment with a few settings prior to rendering, it could save a lot of time for large animations. Cheers Paul. ---------------------------------------------------------------------- Paul Batten Science & Computing Dept. Christchurch Polytechnic battenp@scico1.chchp.ac.nz Christchurch New Zealand ---------------------------------------------------------------------- -=> RETURN TO CONTENTS!<=-